This is a test level as well as the previous one. It is a relatively large map so the portal culling comes quite in handy in this case.
Posted on February 9, 2014, in rendering and tagged demo, portal culling, renderling. Bookmark the permalink. 1 Comment.
I’m also attempting a game. Using c++ 🙂
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Experiences with realtime rendering, game engine programming, C++, and OpenGL.
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