Monthly Archives: July 2012
Again, I had some time to play with the code. And again, I have rewritten the game object representation structure to make things simpler inside the engine. I have added a new object type “function”. It is a non-rendering scene node, making different things to other objects. It can heal, give damage, etc., and teleport. It is activated a physics trigger by touching.
I have implemented some teleports in the scene using these new objects. The following video demonstrates how it works.