The First Indoor Level
Now the exporter supports nearly all the things required to create an indoor level for the engine. After several days of work and a helping artistic hand from Endre Barath (etyekfilm.hu), we have created the first explorable level in the engine. There is no much to say, aside from that it was a large amount of work from me to make things work. It was mostly debugging and optimization but some new features were also added like color grading, tangent/bitangent generation at loading time, and multi-material support per model.
Of course, the job is not finished yet, so many things should be fixed, but there is a short video showing the results.