The First Indoor Level

Now the exporter supports nearly all the things required to create an indoor level for the engine. After several days of work and a helping artistic hand from Endre Barath (, we have created the first explorable level in the engine. There is no much to say, aside from that it was a large amount of work from me to make things work. It was mostly debugging and optimization but some new features were also added like color grading, tangent/bitangent generation at loading time,  and multi-material support per model.

Of course, the job is not finished yet, so many things should be fixed, but there is a short video showing the results.

Posted on August 30, 2012, in rendering. Bookmark the permalink. 2 Comments.

  1. Looks amazing. Would you mind uploading a compiled version of your engine. This just looks fucking amazing.

    • Thanks, I’m glad you like it. 🙂 The engine is not available for download at the moment, but the good news is that we are working on a real game built upon the engine, so you can download it as soon as we finish.

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