Several weeks ago I have taken over a small C project from my colleague. This project was almost totally unrelated to computer graphics or game development, and it was cancelled later, but it ran on Linux, so I had to install Linux on my computer. Aside from the compatibility problems of different Ubuntu releases with my old ATI card, and not counting the six fruitless attempts to get a working Linux on my machine, it was a pleasant task for me because it recalled some old memories about the early days of the engine development. The engine coding was started on Linux originally, but I am developing it under Windows for long time.
So the project gave me the idea to port my game engine from Windows back to Linux again, or at least to see that whether it still compiled. So I copied the Makefile from the old Linux version and the sources from the Windows version, fired up Emacs, my old favorite editor, and started to wrestle with the compiler… 🙂 Read the rest of this entry