Flicker Free Soft Edged Cascaded Shadows

Just finished the cascaded shadow map support. It uses the technique described in NVidia’s CSM paper. The original method gives somewhat flickering shadow edges so I have added some reduction technique described in a talk about Frostbite. To make it more smooth, I have added 3×3 PCF filtering. There is a short video with the results: 

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Posted on February 22, 2012, in 3D programming, Deferred Shading, GLSL, rendering and tagged , , . Bookmark the permalink. 2 Comments.

  1. Where I can get this engine? He is cool

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